Reflections
Concrete answers to the questions our project owners ask, before, during and after manufacturing.
- I have an idea but I don't know how to make it
This is where almost every RDF project starts: a clear idea in mind, and no idea what the first concrete step
- Who can develop my idea for free?
This is a common question, and the honest answer is: rarely fully free, but sometimes accessible on a small bu
- Is my idea feasible?
This is often the first question, and often the hardest to answer alone.
- How to turn an idea into a prototype
A prototype doesn't need to be perfect: it just needs to answer one precise question.
- Who should I show my idea to?
The right person depends mostly on what stage your idea is at, not on how ambitious it is.
- I have an idea but no money
Budget limits how fast a project moves, rarely whether it can exist at all.
- How to develop an invention
An invention is rarely developed alone in a vacuum: it moves forward through back-and-forth between idea and p
- How to protect an idea before showing it
Protecting an idea depends mostly on what you'd actually risk losing by sharing it.
- How to improve an existing mechanism
Improving a mechanism first requires understanding precisely what's sticking, before trying to change everythi
- Optimising a part for manufacturing
Optimising a part isn't about making it more complex — often it's the opposite.
- Getting an object customised
A standard object doesn't always match a precise use — customising it can be enough, without starting from scr
- Modifying an existing product
An almost-perfect product doesn't always deserve to be replaced — sometimes a targeted modification is enough.
- Designing a custom part
A custom part exists for one precise reason: nothing standard exactly matches the need.
- Making an unavailable part
A discontinued model doesn't mean an object has to end up in the bin.
- Repairing in a different way
Not every repair follows the original instructions, and that's often just fine.
- Giving an object a second life
An object that no longer serves its purpose isn't always done for good — sometimes it just needs a small inter
- Why objects break
We tend to think an object breaks out of bad luck. In reality, it's almost always one precise point giving way
- Repairing without the original part
The absence of an official spare part isn't always a dead end.
- 3D printing and repair
3D printing has changed how objects get repaired: what once needed an expensive mould can now be made part by
- Extending the life of an object
An object rarely lasts by chance: it lasts because a weak point was anticipated or reinforced in time.
- Adapting an object to a new use
An object isn't always limited to its original function.
- How RDF works, day to day
There's the official method, and there's how a project actually unfolds, conversation by conversation.
- How to analyse a technical problem
A good diagnosis is often worth more than a fast, poorly targeted solution.
- Research and development, in everyday life
We tend to associate R&D with big labs, when it also plays out at the scale of a broken object on a kitchen ta
- Mechanical design explained simply
Mechanical design is scary because of its vocabulary, rarely because of its actual logic.
- Is custom manufacturing right for me?
Custom work is often associated with a big budget or an ambitious project, but that's not always the case.
- Why Resolution Day Factory exists
It wasn't an initial ambition that created RDF, but a recurring frustration at seeing ideas and objects left w
- Ideas can start anywhere
Most ideas that reach RDF weren't born from a will to innovate, but from a small annoying moment in everyday l
- Every problem deserves thought
It's tempting to judge a problem too small to take seriously — that's rarely the right instinct.
- Everyday innovation
We tend to picture innovation as something spectacular, when it mostly hides in gestures repeated without a se
- Mistakes that move a project forward
A first prototype that doesn't work as expected isn't bad news — it's information.
- An idea deserves to be studied
An idea often gets judged too fast, before it's even really been studied.
- What if your idea became a solution?
The distance between an idea and a useful solution is often shorter than people imagine.
- How much does a prototype cost?
It's the most common question, and also the hardest to answer without precise project details.
- Does my idea already exist?
Discovering your idea already exists isn't necessarily bad news — sometimes it just confirms it answers a real
- What's the difference between a prototype and a finished product?
Confusing the two often leads to investing too early in a finish that doesn't need to exist yet.
- Do I need an engineer to design an object?
The word "engineer" can feel intimidating, when many everyday objects don't actually need that level of expert
- How to choose the right material for an object
The right material is never the strongest one in absolute terms, but the one suited to the object's precise us
- When to move to small batch production?
The right time to move to small batch production isn't a matter of timing, but of real validation of the proto
- How to test a prototype before manufacturing
A prototype that works on a table doesn't yet tell you whether it will actually work in real use.
- Consumer vs professional 3D printing
A €300 printer and a professional machine don't aim at the same use, even if the principle looks identical.
- Machining vs 3D printing — what's the difference
Both techniques make parts, but rarely for the same reasons or with the same results.
- Repair or replace: how to decide
The question seems simple, but the right answer rarely comes down to price alone.
- What is a design brief and why have one
The term often sounds intimidating, when a good brief can sometimes fit in a few lines.
- Mistakes to avoid with a first prototype
Most mistakes with a first prototype aren't technical — they come from poorly calibrated expectations.
- How to know if my project is worth it
Technical feasibility and profitability are two different questions, often confused early on.
- Why everyday objects are so standardised
A standardised object isn't designed for you, it's designed for the largest possible number of people — and th
- The lifespan of poorly designed objects
An object's lifespan is largely decided before it's manufactured, not during its use.
- Why a standard object doesn't always fit
We often settle for an almost-right object, without noticing the small repeated discomfort it imposes.
- The hidden cost of disposable things
The sticker price of a disposable object never tells the whole story of its real cost.
- The right time to start a project
We often wait for the ideal moment to get started, when that moment almost never arrives the way we imagine it
- How to structure a project from scratch
A design, development or manufacturing project feels complex mostly because it hasn't been broken into steps y
- From concept to finished product: the steps
Concept, prototype and finished product are often treated as synonyms, when each one corresponds to a very spe
- Finding the right partners for your innovation
People often look for "a partner" in the singular, when a project usually calls on several different skill set
- Designing and manufacturing responsibly
An object's responsibility isn't decided afterwards, it's played out in the very first design choices.
- What is product engineering
The term sounds technical, but product engineering is really about answering one simple question: how will thi
- Usefulness comes first, before everything else
An object can be technically impressive and yet completely useless — the two don't always go together.
- Do you need to be creative to have a good idea?
A good idea is often associated with a flash of creative genius, when method usually matters far more.
- Industrial design or craft manufacturing?
The two approaches aren't really opposed: they simply answer different needs.
- What skills are needed to develop an object
It's rare for one person to have every skill a project needs — and that's not a problem.
- What is open innovation
Open innovation starts from a simple observation: an idea often moves forward better when confronted with outs
- From problem to solution: the method
We often imagine a solution appears all at once, when it's almost always the result of a method applied patien